Multimedia Degree *

Apps
Web3
Immersive Technologies
Metaverse

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Presentation

The field of multimedia, a combination of different elements including computer science, communication, creativity and technology, has existed at a university level for the last 25 years and now comes to the Basque Country with this Multimedia Degree.

It is required by the website development sector, mobile apps, immersive technologies and any interactive products in short; for all final application areas (automotive, tourism, education, health and sport, museology and heritage, marketing, the corporate world, advertising, etc.). Based on good work in multimedia, it entails integrating creation and design into any multidisciplinary process.It is required by the website and software development sectors, mobile apps, the metaverse, artificial intelligence, immersive technologies, robotics, the Internet of Things  and all technology-mediated interactive products and services (automotive, tourism, education, health and sport, museology and heritage, marketing, the corporate world, advertising, entertainment, etc.). Based on good work in multimedia, it entails integrating creation and design into any multidisciplinary process.

Qualification Obtained

Degree in Multimedia

Branch of Knowledge

Cultural and creative industries

ECTS Credits

240

Duration

4 years

Schedule

To be confirmed

Modality

On-campus

Places

40

Price

More information

Why studying this Degree?

A Booming Industry

The growth of the interactive and digital media industry has exceeded all expectations. There is a clear need for qualified professionals to meet the demand for solutions and interactive content required by sectors of all kinds.

A Needed Profile

The scarcity of this professional profile contrasts with its broad employment projection in website design, how to structure mobile apps, implementing interactive transmedia or entering the metaverse through virtual reality, among many other examples.

Multidisciplinary Capacity

The profile requires the training and fusion of both hemispheres, the rational-pragmatic-logical-mathematical and the artistic-entropic-creative. We are in the era of a crossover between the disciplines; and there are no longer any solutions that don’t go beyond what is experiential and memorable on a par with what is rigorous and scientific.

Curriculum

First year
SubjectSemesterCredits

Mathematics

1

6

Multimedia Communication

1

6

Creativity

1

6

Synthetic lmage and Graphic Design

1

6

User experience

1

6

Linear Algebra and Geometry

2

6

Programming fundamentals

2

6

Computer fundamentals

2

6

Multimedia script

2

6

Transmedia Project 1

2

6

Second year
SubjectSemesterCredits

Physics

1

6

Programming Methodologies

1

6

Multimedia Production

1

6

Digital Content

1

6

Advanced User Experience

1

6

Advanced Multimedia Script

2

6

Technology and Graphics

2

6

Artificial lntelligence

2

6

Networks and Multimedia

2

6

Transmedia Project 2

2

6

Third year
Subject Semester Credits

Mobile Device Programming

1

6

Multimedia Database Programming

1

6

Transmedia Programming

1

6

Agile Management Methodologies

1

6

Music and Multimedia

1

6

lmage and Sound Processing

2

6

Advanced Networks

2

6

Fundamentals of Multimedia Companies

2

6

lmmersive Technologies

2

6

Transmedia Project 3

2

6

Fourth year
SubjectSemesterCredits

Advanced Transmedia Programming

1

6

The Internet of Things

1

6

Business Creation

1

6

Optional 1

1

6

Optional 2

1

6

Multimedia Marketing

2

6

Optional 3

2

6

Optional 4

2

6

Final Degree Project

2

12

 

The student must enrol in and pass 4 optional subjects (24 credits) of those offered: in-depth learning, physical simulation, technological trends, work placements (I and II), video game programming, 3D art, etc.

Access Requirements

Applicants may access this degree programme, under the conditions established by Royal Decree 534/2024 of 11 June and the applicable regulations in force, provided that they meet at least one of the following requirements (see the access requirements for the University Degree in Multimedia).

*Undergraduate Admissions Test (UAT) for the 2027–2028 academic year
Admission to degree programmes will require candidates to sit a standard placement test, to be taken in person at the university prior to the opening of the enrolment period. This test, the details of which will be announced in advance via the website and by email to all interested candidates, will consist of a multiple-choice exam, with questions covering both the basic and specific fundamentals of the subject area related to the degree.

To ensure linguistic equality and the full exercise of official bilingualism, the University will allow applicants to sit the test in either Spanish or Basque, according to their preference.

Abilities Acquired

Multimedia graduates are trained to develop:

Career Opportunities

Graduates of the Degree will be professionals in multimedia, interactivity and digital processing, capable of applying this knowledge to all types of cross-cutting solutions, products and services. Creators of mobility, networking and internet applications to develop campaigns on transmedia platforms. Multimedia specialists able to produce sound, visual and interactive content using various programming languages and creativity methodologies.

In short, with the ability to implement projects of a multidisciplinary transmedia and multimedia nature, combining them with art, narrative, technology and psychology. Producing digital software that can be applied in a cross-cutting way and based on profiles such as the following:

  • Interactive Audio-visual Media Designer
  • New Media Designer
  • Infographic Designer
  • Graphic Designer
  • Multimedia Designer
  • Interactive Application Designer
  • Specialist in apps and their deployment
  • Specialist in websites and their deployment
  • Specialist in scientific visualisation
  • Multimedia Programmer
  • Multimedia Manager

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*Being phased out